6/24/2023 0 Comments Eternal threads gameMajor changes however, rewrite the timeline by changing existing events, adding new events and even replacing other events entirely. Some decisions will have only minor effects on the timeline, moving objects around the house or revealing deeper stories and secrets. You can watch and alter the significant events from the entire week as many times as you like and in whatever order you wish. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.įrom the outset, you have free and complete reign to explore the seven day timeline before the fire. Let me make my own blunders, because making mistakes is what time travel is all about.Eternal Threads, formerly known as The Seer, is a puzzle video game developed by Cosmonaut Studios and published by Secret Mode.Įternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.Īs an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. What the studio has now is a compelling set of character studies, but it held my hand too much. Eternal Threads consists of about 10 rooms, with six primary characters, and it's easy to imagine Cosmonaut expanding on that compact format, further exploring crisscrossing vectors in temporal fiction with a sequel that makes me feel cleverer than Eternal Threads did. I hope it gets another bite at the apple. It hinted at a much grander sci-fi conspiracy that could not be contained in a dormitory, and I got the sense that Cosmonaut was kicking the can down the road, happy to delay the specifics of their worldbuilding for a distant chapter. That lack of satisfaction permeates the finale, which left off on a wild cliffhanger that, I suppose, will be cleared up in a potential sequel. Cosmonaut wants to tell a story first and foremost. If you are after a Obra-Dinn sized experience, where you must comb over every one of the stills with bloodshot eyes, drawing abstruse conclusions about the dusky shipmen, then Eternal Threads will not satisfy your craving. There is only one kind of decision, and that is the decision to watch and react to cutscenes. The door I referred to earlier? You find the key to it after one of the characters just… announces where it is. The True Ending, which I achieved, came into focus pretty naturally by simply watching all the scenes, and editing the junction points that looked unsatisfying. What the studio has now is a compelling set of character studies, but it held my hand too much.īut Eternal Threads doesn't offer much straight-up, gumshoe-style sleuthing. ![]() That said, the voice cast generally does a good job. The NPC models have a distinct Second Life tang to them, and that can be difficult to overcome when you're asked to buy their bone-deep suffering. These tricks are necessary to mitigate Eternal Threads' glum, prehistoric graphical quality. A room might look completely different after adjusting a resident's decision-making, and that's usually a sign you're on the right track. ![]() (It reminded me a bit of Gone Home.) Developer Cosmonaut Studios uses this mechanic as a canvas for some neat, brain-tickling time-travel tricks. When you explore the apartments, you'll be prompted to pick up notes, postcards, and smartphones-all of which contain important contextual information-which fill out the riddle. ![]() You will do a bit of detective work, though. Do not expect to uncover an arsonist in our midst. ![]() Eternal Threads bakes in a few points of intrigue along the way-seriously, what's up with that door in the basement?-but there are no macabre curveballs buried in the code.
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